Services / Digital Games
Digital Games
We advise game developers, studios and publishers on the intellectual property at the heart of every game, and on the Digital Games Tax Offset.
From the first prototype to publishing and licensing deals, we make sure your studio owns what it builds and can commercialise it with confidence.
Talk to us
Tell us about your game, and we’ll talk you through how we can help.
How we help
- IP ownership and assignments from founders, employees and contractors
- Development and publishing agreements
- Licensing, porting and platform agreements
- Music, voice, art and asset licences and releases
- Digital Games Tax Offset eligibility and structuring
- Company and SPV structures for studios and projects
When to call us
- You are starting a studio or bringing in co-founders
- Contractors or freelancers are creating assets for your game
- You are negotiating with a publisher or platform
- You plan to claim the Digital Games Tax Offset
Common questions
What is the Digital Games Tax Offset?
A 30% refundable tax offset for qualifying Australian expenditure on developing digital games, for expenditure from 1 July 2022. A company generally needs at least $500,000 of qualifying Australian development expenditure on a game, and the offset is capped at $20 million per company or group each income year. Certificates are issued by the Minister for the Arts. The rules have changed since launch, so we check the current guidelines for every claim.
Who owns the IP in my game?
Usually the person who created it, unless there is a written assignment. Founders, employees and contractors should all sign agreements assigning their IP to the studio, or publishers and investors may find gaps in your ownership.
What should I look for in a publishing agreement?
Who owns the IP and for how long, the territories and platforms granted, the revenue share and recoupment of the publisher’s costs, milestones and approvals, and what happens to the rights if the publisher stops supporting the game.
